We looked at this show-stopper effect from Devil May Cry 5 and talked about how we might approach the broken mirror effect.
This is my quick attempt at it in Unity.
The shards are cubes with a very simple transparent shader that reads from the scene color and offsets it by a small amount exposed via a property.
It's similar to the glass shader we did earlier in the semester but even simpler!
Thank you all for a wonderful semester! It was a pleasure working with you and watching you grow as technical artists and game developers. I wish you all the best on your other finals and your careers to come. Keep in touch!