Game Literacy
Game
Any experience with one or more people in which everyone agrees they are playing a game
Rules
List of allowable behavior while playing a game. Sequence of actions through which game is played.
In a video game, your code enforces the rules
Mechanics
Basic actions taken in game
Stuff
The contents and details of the mechanics of your game
Skin
The outward appearance of the game. Generally does not directly affect game play.
Balance/Tension
Intentionally placing mechanics in opposition to create interesting choices
Emergent Behavior
Unpredictable player behavior that comes out of the system you design
Meaningful Choice
Choices players can make in a game that affect their gameplay
Luck
Random events that affect gameplay
Strategy
Overall collection of actions a player chooses to take
Systems
The relationships between different parts of game
Magic Circle
The alternate social space players enter while playing a game
Spectators
People not playing the game but engaged in watching it
Community
People engaged in discussing the game when its not being played
Narrative Arc
The pace at which the story of the game is revealed
Progression
How the game changes as the player makes progress