Due 15 Nov 2016
- Make prototype using the physics engine. Try and make an entire game that uses nothing but triggers and collisions.
- Propose a final project. You may work in groups, and you may combine this project with one in another class. As I said in class, I will expect documentation of the full process at the end of the semester. The more brainstorming, planning, and iterating you do the better. Don't hold back.
- Start thinking of the special topics within Unity that your final projects will need and we will make time to explore them in class together.
Take care of yourselves.