Due 11 Oct 2016

  1. Individually, plan four prototypes from the mindmaps everyone put together (listed below).
  2. Each prototype plan should have a design document and a punch list (guidelines below)
  3. Write these up and be prepared to talk about them in class
  4. Additionally, download Unity Personal 5.4.1 for your operating system and make sure it launches without errors. If you are on Linux, start here or here.

Design Document

Describe the prototype you are planning. This document primarily acts as your anchor during production. Remember to try and limit the scope of your prototypes as much as possible. Separate the doughnut from the sprinkles. If you have an idea for a large game, keep it in mind but design a smaller prototype for it. In your documents, make sure to include:

Punch List

Using any task/project management software like Trello, break down your prototype into actual production tasks. Try and limit the scope of any individual task to what someone could be expected to finish in a single sitting. It is better to have a large number of small tasks than a small number of large tasks. Make sure to think about:

Mindmaps

(group numbers not recorded, so they're letters now)